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Old Oct 12, 2007, 06:10 AM // 06:10   #21
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Quote:
Originally Posted by Zahr Dalsk
I have survivor on my ranger and was going to go for legendary but decided to play Guild Wars instead. I might even remake him some time since he hasn't gotten very far, but only if I'm really bored. It's certainly not jealousy. Legendary Survivor is simple to obtain with enough grind put into it.
You missed the point completely. There is no grind involved unless you do it intentionally to take shortcuts. I prefer to accumulate experience by completing quests and following the mission sequences. It doesn't get stale or repetitious like running Lutgardis five hundred times or whatever other ridiculous means of farming that have been suggested.

If you are more concerned with having the title than reaching it, then perhaps this particular one is not meant for you.
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Old Oct 12, 2007, 07:37 AM // 07:37   #22
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If you achieve LS through normal game play the chances are that the title is far from useless since the process of getting it has made you a better player at both tactics and strategy. When NF came out I decided to meet the challenge with a paragon. She did not use tomes or taxi to docks (sub-20 is the easiest part anyway and if you cheat there it will only come back and bite you later), H+H'd the three different campaigns and was about halfway through each when hitting LS (never had to teleport out of a fight either). After that she's been everywhere including DoA and she still keeps surviving
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Old Oct 12, 2007, 07:49 AM // 07:49   #23
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The Survivor Title is the only thing in the game that makes experience points after level 20 count for something. So please keep the Survivor title in the game. It makes the quest rewards better.
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Old Oct 12, 2007, 10:16 AM // 10:16   #24
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Erasing the title after someone dies is absurd, but allowing characters who never had a chance at it to attain it is not?

I have one survivor, my ritualist. I had a ranger that got to just shy of 1.2 million XP before a lag-caused death in Sunjiang District (yes, I made it through Arborstone and Boreas, with henchies, and no deaths.)

The main peoblem with this title is the way that it's set up, that a single failure makes you permanently unable to get it. My favorite posting on the subject was one that mentioned 1,337,500 XP + 1 death = legendary survivor. 1 death + 1,337,500 XP = nothing. It IS ridiculous that this title, along with LdoA, are the only 2 you can fail to get and then never get again. And LDoA, if you fail a death-levelling run somehow, you can still go back and keep at it until you achieve the title. Survivor is the only title, in all of GW, that you can FAIL to get, which is the problem. I'm with those who recommend that survivor simply be reset to 0, or to the last point if you already have ranks in it, upon death.

Will this cheapen the title? No. Once someone has the first rank of survivor, they are ALREADY 20. That's the easy part otf the title, and quite honestly, it is the part that anyone can do on a new character. The higher ranks of survivor are very time-consuming, but the agrument that "a level 20 character would have no trouble with the title" simply doesn't hold water: any level 1 survivor is already level 20 and prbably has max armor. It has been pointed out that older characters, the ones who never had a chance at survivor to begin with, would have a HARDER time getting it, because they would not be able to rely on quests or missions for easy XP: those qquests and missions were probably done long ago.

Is it fair to those who got the title the hard way? No. But then again, I don't think that the Jade Brotherhood farm is fair to those people either, and yet it has been going on for months and months. I think at this point, the damage is done, and the title should be available to anyone who is willing to put the effort into it with a character, not just those who are willing to recreate a character. I'll be honest, if I were to recreate any of my old characters, I would immediately set them up to farm the Jade brotherhood. Why not, since getting the title any other way is risky, and losign it means losing it forever?

And as for jealousy? Well, the jade Brotherhood farm is fairly well-known. Anyone can do it and have a legendary survivor in a very short amount of time. I haven't done it personally, because I think that it wouldn't be worth it to me, personally, to "earn" the title that way. but if i were able to earn the title, legitimately, on older characters, I absolutely would do what I could to do so. Which is more fair?
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Old Oct 12, 2007, 11:44 AM // 11:44   #25
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I just wished they would allow it for those of us who have our main characters befor they even had survivor but than again If they did that they would need to give glad points to everyone who used to rule RA before Glad title. /roar for 58 wins in a row with no glad point HEHEHEHE

Last edited by IslandHermet; Oct 12, 2007 at 11:47 AM // 11:47..
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Old Oct 12, 2007, 11:59 AM // 11:59   #26
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Quote:
Originally Posted by Mindcrime
By doing survivor title easier would only result in characters having both Legendary Defender of Ascalon and survivor. The current state is enough, you can't have both and if you want one of them, create a new one or re-roll one of your older character. Don't change it.
You want me to re-roll a character with 4000 hours put into him because I can't get something that didn't exist when i started him?
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Old Oct 12, 2007, 01:59 PM // 13:59   #27
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Quote:
Originally Posted by Darko_UK
You want me to re-roll a character with 4000 hours put into him because I can't get something that didn't exist when i started him?
I'm aint saying that you should do it but that's the only option you have today. Cause what happens if anet changes the current state of survivor title; making it possible for old and new characters to obtain it? We would have another title (Legendary Defender of Ascalon) to argu about why "we can't have it - because it didn't exist when I created my character"

So the buttom line is; if they change survivor, they have to change LDoA. Making them less valued and cheaped.

I'm in the same seat like you, I've a main character that I've invested more than 1500 hours. The only thing that keeps me going are titles and it has crossed my mind doing a re-roll so right now, I'm just concentrating on account based titles.

Last edited by Mindcrime; Oct 12, 2007 at 02:03 PM // 14:03..
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Old Oct 12, 2007, 02:20 PM // 14:20   #28
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I also disagree. Survivor may not be "fun" as you put it, which is reasonable, but all of us trying to achieve it see it as another personal challenge, nothing more.
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Old Oct 12, 2007, 02:43 PM // 14:43   #29
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The people at ArenaNet said, "Lets not give huge rewards for staying alive that would give one player and edge of another. Rather, lets make a title which will be just for the sake of reputation. It's harmless and it won't give anyone an unfair advantage."

It's perfectly true. The only difference is that people have turned 'Getting survivor title' INTO something which a player must have to have an edge, even if because of reputation that you have an edge. I personally don't see anything wrong with it. If the only reason I'm not on par with a player with 5 characters with legendary survivor, it's because he plays better than me and not because the little text field saved under his name in the Guild Wars server say he has survivor title. In fact, it's an easily likely scenario that I would be better than that person in playing skill. The title only means if you're willing to grind for it, you have something to show for it.

If you don't want to grind for it, you've lost nothing that would give them an edge over you except perhaps experience.

Whenever ArenNet comes out with a new title, the entire population of guild wars players is divided into three parts: Those which spend hours obtaining it, those which whine about it existing (more than half of which because they cannot obtain it themselves), and then there are those who couldn't give a rat's ass about owning a title that would cause them to grind and not enjoy the game. Try joining the third group every once in a while. It's not so bad on this side.
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Old Oct 12, 2007, 03:05 PM // 15:05   #30
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Quote:
Originally Posted by Orinn
The main peoblem with this title is the way that it's set up, that a single failure makes you permanently unable to get it. My favorite posting on the subject was one that mentioned 1,337,500 XP + 1 death = legendary survivor. 1 death + 1,337,500 XP = nothing. It IS ridiculous that this title, along with LdoA, are the only 2 you can fail to get and then never get again. And LDoA, if you fail a death-levelling run somehow, you can still go back and keep at it until you achieve the title. Survivor is the only title, in all of GW, that you can FAIL to get, which is the problem. I'm with those who recommend that survivor simply be reset to 0, or to the last point if you already have ranks in it, upon death.
I've accumulated 300+ hours of lost progress due to death and subsequent character deletion. Then there is the Dwayna-only-knows quantity of platinum wasted on armor and skills each time. But you will never see me complain about changing the title. I try and retry until I get it right. You know why? I want it more than you, and I'm willing to work for it.

Quote:
Originally Posted by Darko UK
You want me to re-roll a character with 4000 hours put into him because I can't get something that didn't exist when i started him?
Why not? Other people did, including myself. Perhaps you should've made this decision when Factions was released; you'd have lost significantly less time. Stop trying to bend the rules just because you missed an opportunity.

I'm willing to bet that most players raging about this title only want it for the +1 to GWAMM. You don't need it. There are plenty of others that are much easier, and a few are even buyable. Go for those.
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Old Oct 12, 2007, 06:28 PM // 18:28   #31
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Quote:
Originally Posted by Hawkeye
The people at ArenaNet said, "Lets not give huge rewards for staying alive that would give one player and edge of another. Rather, lets make a title which will be just for the sake of reputation. It's harmless and it won't give anyone an unfair advantage."

Whenever ArenNet comes out with a new title, the entire population of guild wars players is divided into three parts: Those which spend hours obtaining it, those which whine about it existing (more than half of which because they cannot obtain it themselves), and then there are those who couldn't give a rat's ass about owning a title that would cause them to grind and not enjoy the game. Try joining the third group every once in a while. It's not so bad on this side.
This post is godly. Why deprive other people of the choice to work on a harmless reputation title just because you don't enjoy it? Since I fall into the first group of players (grind sucker that I am), you won't find any sympathy here for the whiners either .
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Old Oct 12, 2007, 07:04 PM // 19:04   #32
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for the uninitated, legendary survivor may seem harder than it really is. out of my 10 characters, 9 have legendary survivor. my oldest character doesn't have it because i didn't know about it back then. and frankly, i don't really care.

of all maxed titles, this one is by far the fastest to get depending on how you do it. i usually take a bit longer since i like to actually play the game.
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Old Oct 12, 2007, 07:12 PM // 19:12   #33
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Quote:
Originally Posted by October Jade
Clearly whomever you've had to endure is not a viable Survivor candidate. No one who is serious about this title joins a pug. Ever.
i have 9 legendary survivor. i have used pugs while going for the title. and somehow if anything goes wrong, i'm the one who bails out the whole group.

eg, i did ring of fire in a pug last night on my surviving ranger; we even got the bonus. everyone else kept dying while i and my heroes had to continually rebirth everyone.
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Old Oct 13, 2007, 05:13 AM // 05:13   #34
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Let's make a suggestion so that you can get legendary survivor after gathering 5 exp, that'd satisfy the OP.
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